Software Engineering, Generalist
Generalist Software Engineering designs and implements new workflows and capabilities motivated by the needs of production.
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What do you do in your role?
I'm currently the technical architecture lead for a group focused on unifying data representation across the studio's pipeline. My work varies day to day from writing code to connecting with artists and engineers to design better workflows enabled by this unification.
What brought you to Disney Animation?
As a kid I was blown away by experiences driven by computers. From console games to 3D films, I knew I wanted to be a part of it. This led to programming robotics in high school and studying computer science in college, and soon after, a job at Pixar. After a few years I decided it was time for a change and was fortunate to be able to transfer to Disney Animation and continue having fun.