Software Engineering, Simulation
Everything you see on screen is driven by a combination of both artistic input and physical simulation: the Motion & Simulation team builds the tools to make that happen.
Learn more about our Software Engineering, Simulation opportunities
What does your department do?
The Motion & Simulation Team is responsible for writing software that moves things. The elegant gait of a princess might be driven by the deft hand of a skilled artist. The realistic motion of a snowball rolling down a hill might result from a simulation modeling the complex physics of materials.
What do you do in your role?
I've been lucky enough to work on a variety of projects spanning a number of areas. One animation tool I worked on lets artists use every CPU on their machine to draw characters in motion with much increased complexity and speed. Another tool helps layout artists convey realism and a sense of urgency to their shots by adding camera shake. Recently, I've started digging into our simulations, to help our artists play with snow.